![]() ![]() One thing that remains more or less the same from previous XCOM games is the turn-based, tactical gameplay. Learning map layouts becomes irrelevant, placing even more emphasis on movement, territorial control and thinking on your feet. This has a huge effect on the strategic and tactical nature of the game. You might have to hack a laptop, take out an enemy enclave or recover a vital artifact, but the structures, envrionment, weather conditions and time of day will be different each and every time you play. Moving to a dynamic light system really freed things up for us, the minute we got rid of baked lighting was the minute we could really get creative."Īlthough the objectives remain the same, the environments are randomly generated. People don't expect procedural games to be this cohesive and this blended. We wanted to give the player more variety, more depth and more unique experiences. "This was the very first thing on the table. You are given specific objectives prior to every mission, but how you meet them, and the environment they're carried out in, is constantly changing. ![]()
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